Crytek want 8GB of RAM in next-gen consoles

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Crytek want 8GB of RAM in next-gen consoles Crytek want 8GB of RAM in next-gen consoles

Borderlands 2 Officially Announced!!

2K Games has today announced that the previously rumoured Borderlands 2 is headed to the Xbox 360, PlayStation… [more]

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LA Noire’s Developers Talk

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Batman: Arkham City custom Xbox 360

WB Games will be at PAX Prime this weekend with its line-up of games that includes Batman: Arkham City.… [more]

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FINAL FANTASY Versus XIII Info

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AMD Bulldozer FX 8000, 8-Core Desktop CPU!!!

After seeing the packaging, they have now revealed the first models to provide AMD with its new generation… [more]

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Shank 2 Info

Shank 2 returns with a story of redemption as Shank, a former mob hitman with a dark and vengeful past,… [more]

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Xbox 360 Battlefield 3 has hi-res texture pack

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Battlelog reports

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PlayStation 4 Concept Designs Are Crazy!

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Lollipop Chainsaw Too Sexy!

The provocative attitude of Suda 51’s latest title Lollipop Chainsaw seems to have hit its mark and caught the attention of PAX. During the show, cosplayer Jessica Nigri was asked to change outfits twice or leave the show floor, according toDestructiod.  She can also be seen in a questionablyraunchy infomercial we reported on earlier.

The booth babe deemed too sexy for PAX East can be seen in her admittedly ‘too’ racy outfit, next to Destructoid’s promotional mascot, donned by professional body builder Jacob Harder. Jessica Nigri was asked to change her pink skin and was asked to change once more when she arrived in her regular Juliet Starling cheerleader costume.

There are a few questions that arise with that: How is the cheerleader outfit too much when it’s her job to look like the game, which is also viewable on the show floor? Also, why is it ok for the male body to walk around shirtless, but a woman can’t reveal as much skin? Or why was her original outfit OK before she hit the ‘skin radar’, but not after the incident? Were all revealing booth babes asked to cover up? We all know that booth babes are still common place at shows and yes, most of the time they use sex as an attention grabber.

Lollipop Chainsaw Zom-be-gone

UPDATE: Jessica Nigri just tweeted a picture of her new, now acceptable outfit. It’s not as accurate, but it’s nice nonetheless.

 pic.twitter.com/1lMTpRYD

Amazon Reviles New Playstation 3D Display bundle

Tomb Raider 3465042

A brand new bundle for the Playstation 3D Display. In addition to the 24-inch 3D-capable monitor, the new set will also include a HDMI cable, two pair of Playstation 3D glasses in addition to two Platinum Range (which is the European equivalent to the Greatest Hits line in North America) games: Gran Turismo 5 and Killzone 3.

 

The Playstation 3D Display will be released by Sony Computer Entertainment in France on April 19th.

Man of Steel Unveil

The first piece of promotional material since the first official still, Warner Bros. has launched the official Facebook profile for their forthcoming Zack Snyder-directed ‘Superman’ reboot, Man of Steel. And that launch has offered the first look at the film’s redesigned iconic emblem in the form of a banner

Fortnite – Debut Trailer

Epic Games is developing Fortnite, an expansive original world that invites players to be creative, resourceful and collaborative by day and defend their prized fortress by night … all utilizing the latest Unreal Engine technology.

Prometheus – Official Trailer

Release Date:
June 8, 2012 (USA)

Description:
Ridley Scott, director of “Alien” and “Blade Runner,” returns to the genre he helped define. With PROMETHEUS, he creates a groundbreaking mythology, in which a team of explorers discover a clue to the origins of mankind on Earth, leading them on a thrilling journey to the darkest corners of the universe. There, they must fight a terrifying battle to save the future of the human race.

Prometheus Movie Starring:
Michael Fassbender, Noomi Rapace, Charlize Theron, Idris Elba, Guy Pearce, Ben Foster, and Logan Marshall-Green

Far Cry 3: Stranded Full Trailer

Published by: Ubisoft
Developed by: Ubisoft Montreal
Genre: First-Person Shooter
Release Date:
US: TBA 2012
RP-T+ for Rating Pending
Available On: Xbox 360, PC, PlayStation 3

Uncharted 4′s million polygon characters

million_poly_1

You might have already read about a Naughty Dog job listing for a character artist responsible for “making million poly models game ready” for a “next-gen” game, and if so you probably got pretty excited. A million polygons is a lot, right? It’s certainly more than the ~30,000 poly models used in Uncharted 3. Is this evidence of Uncharted on PS4? Or a simple misunderstanding? Let’s investigate.

The responsibilities of Naughty Dog’s new character artist are as follows:

• This digital sculptor will be responsible for making million poly models game ready, and support highest-res characters for renderings

• This individual will create clean, deformable and efficient models, extract normal maps from high-res version and sculpt morph targets for use within a Maya/ZBrush pipeline

In addition, they’ll need experience with “normal map extraction of human models for next-gen games.” We’re not just doing a bit of free recruitment consultancy for Naughty Dog here – that description points to position working on a next-gen title featuring million-polygon chracter models – Uncharted 4 on PS4.

But there’s more to it than meets the eye, as we found out when we caught up with 3D World’s technical editor Rob Redman: “The PS3 almost definitely couldn’t handle [million-poly models], especially not while running lights, normal mapping, anti-aliasing and the geometry for other characters and environments.”

“It just doesn’t have the memory available. Or the graphics processing power,” Rob elaborates. But that isn’t as clear an indication of a PS4 project as is seems, as Rob explains: “almost every game character these days starts of as a high resolution model with tens of millions of polygons.”

“These are then baked into a set of texture files, either displacement or normal maps, that give the lower res model the look of the fully detailed.”

So just because someone’s working on creating million-poly models, that doesn’t neccessarily mean they’ll show up in the game in such high detail. Perhaps Naughty Dog were already in million-poly territory with Uncharted 3 before scaling it down? Let’s take a look at the development shots from a little behind-the-scenes blog Naughty Dog posted:

Those wireframe models certainly look high-detail, and you can see they’re down-scaled in-game. So are all the next-gen titles based on a simple misunderstanding of how the character design process works? Not neccessarily, says 3D expert Rob:

“The full renders look to be normal mapped rather than stupidly hi-res. The WIP images are a combination. It’s quite telling though as some show wireframes of 3D Studio Max and there are certainlyno million poly models there.

So we’ve come full circle. That job listing isn’t absolute proof that Naughty Dog’s next game will feature million-poly character models in-game, but after examining the studio’s work for Uncharted 3 it does appear that they’ll be vastly improved on compared to Drake’s most recent adventure on PS3.

And the facilitator for that vast improvement could well be a next-gen console – the phrase ‘next gen’ is used in the job description, after all.

So let’s indulge our more optimistic side for a second – what does a million-polygon character modelactually look like? Pretty flipping impressive, as it turns out. These are renders from 3D artists working in super-high detail:

Are we staring at the near-future of in-game character models? We’ll know a few E3s down the road, but whoever gets that keenly-speculated character artist position at Naughty Dog could well be creating a multi-million polygon Nathan Drake for your PS4 – if the studio’s even working on another Uncharted, that is.

 

Steven Spielberg Set For “Moses” Epic

Steven Spielberg Set For "Moses" Epic

First he was being pursued, then he was in formal talks, now it is “near to etching in stone” that Steven Spielberg will step onboard to helm the Moses epic “Gods and Kings” for Warner Bros. Pictures says Deadline.

Michael Green and Stuart Hazeldine penned the script which aims to tell the entire story of Moses’ life, all the way from birth to death and covers everything from the freeing of the Hebrew slaves and the plagues in Egypt, to the ten commandments and the decades wandering the wilderness.

The tone is expected to be less Cecile B. De Mille and more “Braveheart” with Moses portrayed as one of history’s great warriors. It will also be filmed with a gritty and realistic tone akin to Spielberg’s own “Saving Private Ryan“.

Dan Lin and Matti Leshem were originally attached to produce with shooting to begin March/April 2013. Spielberg just finished directing “Lincoln” and is already at work on “Robopocalypse”.

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PlayStation 4 Concept Designs Are Crazy!

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Wipeout 2048 – Psp Vita

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